Sunday, May 15, 2011

TOEE - the Master

Making my way through the bandits lair, we eventually found our way to the Master. And if you immediately thought of Doctor Who then give yourself 10 geek points!

The Master is actually a priest of Llolth going by the name of Lareth the Beautiful. And fitting for a bad guy with such an awesome name, this was one heck of a fight!

The fight actually starts off with our party in a corridor leading into a big room. I know that there is a fight coming as there was a guard in the corridor who tried to bar our entrance. I can guarantee that he won't be doing anything so foolish in the future.

Of course, with us in such a good defensive position, the key for us would be to bring the bad guys to us. With that in mind, time to launch a classic cRPG tactic - the lure.

In this case, the lure was my pet attack dog (summoned by Jaheira, my druid). By moving to the end of the corridor, he was able to see into the room and activate most of the guards in that room.

Check out the number of bad guys at the top of the screen!

Which kicks off one of my favourite tactics in this game. My wizard casts an Enlarge Person spell on Sir Galahad and I promptly use him to cover the entrance to the corridor. With the extra size, he can cover the entire corridor so anyone trying to run past is subject to opportunity attacks.

Judicious use of the Enchant Person spell also gives the bad guys some targets other than myself

Another favourite tactic is for my mage to cast True Strike which grants him +20 on his next attack roll. With a +20 attack bonus, this pretty much ensures that he will hit on his next attack. With an almost guaranteed hit, I then cast Ray of Enfeeblement which reduces the targets strength by d6. As a general rule, mages work best as support characters in this game until they hit high level and pick up some decent attack spells.

As you can see, I manage to hit (even on rolling a 2)

Just to give an indication of how many bad guys there are in this fight, here you can see that I have managed to fight my way into the room. However, by this time, my Enlarge Person spell has worn off and Sir Galahad has returned to his normal self (albeit with just 1hp left - time for a cure spell!).

Luckily, by this stage, I have Cure Medium Wounds

Despite Sir Galahad's close brush with death, we manage to take out Lareth. After that, its just a case of mopping up. The remaining bad guys aren't much of a threat to Sir Galahad as I've been really pumping up his armor class.


Falgur, my cleric, with the killing blow

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