Saturday, March 26, 2011

TOEE - of the benefits of spears

If you recall from my initial party setup, I deliberately gave my Dwarven cleric a 10" great spear. Which allows me to setup situations such as the below.

While wandering around some bogs looking for bandits, my party came across an old and seemingly deserted castle. Upon wandering inside, we soon discovered that it was inhabited by bandits (as if any old castle in D&D wouldn't be inhabited by monsters).


Improved initiative allows most of my PCs to act first

Edwin, my mage, immediately casts a sleep spell into the room to thin out the number of attackers.


Although 5 bandits are in the spells range, the spell's power means that only 1 or 2 will fall under

My paladin and druid then move into position to block the door. Meanwhile, Falgur, my Dwarven cleric, moves up behind them. This means that the door is completely blocked which only allows 1 or 2 bandits through. And as soon as they come through, they are immediately hit with three readied actions.
:)


Setting up an unbreakable defensive position

With my team in place, the only real danger is going to come from the bandit leader who went berserk at the sight of us (you can identify him in the next screen shot as he is glowing red). However, a ray of enfeeblement promptly reduces his strength by six.


Haha!

At this point, all I need to do is hold position and slowly wipe out the bandits as they come through. I love it when a plan comes together!

You can already see the bodies piling up by the door

No comments: