Looking back at last weeks post, I just realised that I sound pretty negative about R6:V. I guess its worthwhile reiterating that I do think the multiplayer is quite good. The problem is just that it doesn't feel very tactical - which, in my opinion, is the strength of the R6 series in the first place.
Anyway, despite any perceived problems with the multiplayer, the coop in R6:V is excellent with just one proviso which I'll go into momentarily.
The great thing about coop gameplay is that it really does cater to R6's strengths. Just like in the singleplayer, you get rooms full of tango's which you and your squadmates can breach and clear to your hearts content. As I said, the key strength of the R6 series is the tactical nature of the combat and coop captures this beautifully.
At least it does, if you get the right team together (here's that proviso I mentioned!). While I have been in some good games, I've also been in some games with kids. And the problem with kids is that they just want to run around and shoot things. At this point, the game just turns into a run n gun FPS which kinda defeats the purpose. Having said that, you can't really blame the game for this.
When done properly, the feeling of you get from a good coop session is awesome and I'll try and capture it with a gameplay example below.
There were three of us in the group. Before the game started, we had discussed what ordinance each of us would be taking. Some of us had breaching charges (so we could blow in doors), some of us had smoke grenades (to provide cover), some of us had flashbangs and some of us had frags (I had the smoke and flashbangs). All in all, we had a fair mix of ordinance to play around with.
We start the game and by this time, we are already in Vegas. We get to a room with two doors and split into 2 teams - me on my own and the other two guys in the other team. Both of us snake cam each door and spot several tangos waiting inside and we quickly devise a plan of attack.
The guy with the breaching charge sets up the charge on my door before rejoining his teammate. We all setup shop by the side of the door and wait.
The team leader checks everybodys position before counting down. "1 .. 2 .. 3 .. Go go go!!"
The breaching charge by my door sets off and blows away the door. The guy standing behind the door is killed immediately and the rest of the room erupts into bedlam as the tangos dive behind cover. They immediately target my door as evidenced by the hail of bullets pouring through.
However, while the tango's are focusing on my door, the team leader has opened the second door. The third teammate pops out from behind the second door and starts to get some easy kills as all the tango's are focused on my door. The room erupts into chaos for a second time as the tangos shift cover and start firing at my teammate by the second door.
This is the perfect opportunity for me to pop out from behind the first door and take out the remaining bad guys. Perfectly planned. Perfectly executed.
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