After a long slew of Star Wars games, its time for something a little different.
Darksiders II is a 3rd person action game where you play the part of Death, one of the four horsemen of the Apocalypse. The story of the game basically involves you trying to restore Humanity who were wiped out in the first game (I think). What this entails is you running around several different realms doing various quests and wiping out everything that moves. The game is basically a spectacle fighter. Gameplay is a mix of fighting and platforming/puzzling.
And it is actually a pretty good game. When talking about Jedi Academy, I mentioned how the game was well paced between action and puzzle sections and Darksiders II manages to pull off the same feat. You get a good mix of action and puzzle and, just like Jedi Academy, the puzzle sections aren't too difficult so that you are never too far away from another adrenaline rush.
With that said, playing this game did remind me of why I don't normally play spectacle fighters.
I'm very objective focused in games like this. Unlike others, I don't spend that much time trying out the various different combo's. Once I find a combo that works, I tend to repeat that same combo unless I come up against an enemy that the combo doesn't work against. After a couple of hours though, I always feel bad and jump into the menus to look at the controls. However, after seeing the massive menu of combos, I always just think - nah, can't be bothered!
:)
This is an occasional blog to post my thoughts and opinions on games and game related issues.
Showing posts with label Action. Show all posts
Showing posts with label Action. Show all posts
Thursday, May 14, 2015
Sunday, June 27, 2010
The importance of a good control scheme
One of the games I've been playing lately is Alan Wake, a survival horror game from Remedy Entertainment which is the same studio behind the classic third person shooter Max Payne. And in many ways, this shows in the game as it contains a lot of similar elements to Max Payne (such as the broody protagonist who likes the sound of his own voice a bit too much). Of course, the key difference is that Alan Wake is a survival horror game (although the developers are billing it as a psychological thriller).
If you have been reading my blog for a while, you will know that I do enjoy playing scary games. However, there is a big difference in style between a game like F.E.A.R., which is a shoot em up where you carry a boatload of heavy armament, and survival horror games like Alan Wake where you spend half your time worrying if you are going to have enough ammo for your pistol.
Believe it or not, Alan Wake is actually the first survival horror game that I have ever played. I was interested in Dead Space but it came out around the time when I was boycotting EA which is why I skipped it. I was also interested in the Resident Evil games but never got into them because of the horrible control scheme.
And this is really the first thing worth mentioning about Alan Wake. The game controls like every other TPS on the market and feels great because of it. You can strafe left or right, you can sprint (but only over short distances), you can walk in one direction while looking in a different direction (also known as turning your head). You never feel like you are fighting the clumsy control scheme instead of the monsters which inhabit the darkness. Ultimately, the control scheme makes the whole game better simply because it allows me to focus on the story instead of thinking about how I'm going to control my avatar.
And having played Alan Wake, it just makes it even more incomprehensible why the Resident Evil series continues to use an old and outdated control scheme.
If you have been reading my blog for a while, you will know that I do enjoy playing scary games. However, there is a big difference in style between a game like F.E.A.R., which is a shoot em up where you carry a boatload of heavy armament, and survival horror games like Alan Wake where you spend half your time worrying if you are going to have enough ammo for your pistol.
Believe it or not, Alan Wake is actually the first survival horror game that I have ever played. I was interested in Dead Space but it came out around the time when I was boycotting EA which is why I skipped it. I was also interested in the Resident Evil games but never got into them because of the horrible control scheme.
And this is really the first thing worth mentioning about Alan Wake. The game controls like every other TPS on the market and feels great because of it. You can strafe left or right, you can sprint (but only over short distances), you can walk in one direction while looking in a different direction (also known as turning your head). You never feel like you are fighting the clumsy control scheme instead of the monsters which inhabit the darkness. Ultimately, the control scheme makes the whole game better simply because it allows me to focus on the story instead of thinking about how I'm going to control my avatar.
And having played Alan Wake, it just makes it even more incomprehensible why the Resident Evil series continues to use an old and outdated control scheme.
Saturday, September 12, 2009
Assassin's Creed - gameplay example
"Altair?"
I pause as I hear the voice. Turning slightly, I see what appears to be a white robed scholar hobbling over with a noticeable limp. But appearances can be, and often are, deceptive. Even through the robes, it is clear that his body is a bit too honed for just a simple scholar.
"Praise the Master, it is you! You have to help me, my friend."
Even without the words, I can tell this man is in trouble. His eyes hold just a hint of desperation and his robes are stained and have clearly seen better days.
"I am sorry Rafiq. I am on an urgent mission for Al Mualim ..."
With these words, I expect to see disappointment on his face. Instead, he cuts me off from adding anything further.
"Yes, Yes. I know why you are here. And I know how you can gain access to Robert de Sable."
He pauses, looking at me expectantly. I consider beating the information out of him. Would our master forgive me for attacking a brother in this case? Or should I drag him, kicking and screaming, back to Masyaf to personally answer why he is withholding information on such an important mission. But would Robert still be here by the time I returned?
It appears I have little choice. "What do you need?"
He smiles with relief, for just a moment, before answering.
"Several days ago, I was tracking one of de Sable's templars. Unfortunately, he spotted me. I managed to elude him but twisted my ankle in the process. I have been hiding from him ever since. If you can help me with my problem, I will help you with yours."
I ponder his request but the reality is that I have little choice. After getting some more details, I head off to the market to find the templar.
***********************************************
I spot my target easily enough. Even discounting that he is the only person wearing plate armour, his shiny white surcoat with red cross and white mantle proudly proclaims his status as a knight templar.
As I watch him from afar, I feel my anger rise. So proud. So arrogant. The templars are welcomed throughout the city for their efforts to bring "peace" to the region. How can these people not see what I see? These templars are false saviours. They are not here to bring peace to the land but to bring the land under their heel. So proud and arrogant. I would love nothing more than to run over and plant my blade in his body - to watch as his pride and arrogance drain out with his blood as his life ebbs away.
I stand in the shadows of a building across the street and watch as he haggles over the price of some plates with a merchant. It would be so easy to just walk over and end his life.
The only problem are the drunken old men. Standing in the middle of the market and yelling obscenities at all and sundry, they would surely accost me, dressed as I am in the robes of a scholar. Attention is the last thing I want. With the guards in the market square closely watching the drunks, it would be all too easy for them to notice the sword strapped underneath my robes if I got into an altercation with the drunks.
So I stand in the shadows. Watching. Waiting.
Eventually, the templar finishes haggling with the merchant and turns to leave. With my hands clasped and raised as if in prayer, nobody notices me as I slip quietly round the outskirts of the market. But then, why would they? I am just another penitent scholar wandering around in a city full of scholars.
I get to the main street leading out of the market square just ahead of the templar and make my way slowly across the street. I track the templar with my peripheral vision as he comes striding up towards me. He doesn't notice me. A lowly scholar crossing the street is beneath his attention.
As he passes me, one step is all it takes for me to slip in behind him. My right arm reaches up and around, clamping down on his mouth and pulling his head back and to the right. A low gurgle is the only sound he makes as the spring mechanism in my left hand plunges the attached blade into his exposed neck.
I am already several paces away by the time his body hits the ground. One of the market guards, more alert than the others, notices the templar slump to the ground. His attention is fixed on the body and he doesn't notice the penitent scholar who brushes past him on his way to investigate the templar. By the time he realises that the templar is dead, I have already rounded the corner and out of view.
They will never know who killed the templar. All they know is that he died from a blade in the crowd.
I pause as I hear the voice. Turning slightly, I see what appears to be a white robed scholar hobbling over with a noticeable limp. But appearances can be, and often are, deceptive. Even through the robes, it is clear that his body is a bit too honed for just a simple scholar.
"Praise the Master, it is you! You have to help me, my friend."
Even without the words, I can tell this man is in trouble. His eyes hold just a hint of desperation and his robes are stained and have clearly seen better days.
"I am sorry Rafiq. I am on an urgent mission for Al Mualim ..."
With these words, I expect to see disappointment on his face. Instead, he cuts me off from adding anything further.
"Yes, Yes. I know why you are here. And I know how you can gain access to Robert de Sable."
He pauses, looking at me expectantly. I consider beating the information out of him. Would our master forgive me for attacking a brother in this case? Or should I drag him, kicking and screaming, back to Masyaf to personally answer why he is withholding information on such an important mission. But would Robert still be here by the time I returned?
It appears I have little choice. "What do you need?"
He smiles with relief, for just a moment, before answering.
"Several days ago, I was tracking one of de Sable's templars. Unfortunately, he spotted me. I managed to elude him but twisted my ankle in the process. I have been hiding from him ever since. If you can help me with my problem, I will help you with yours."
I ponder his request but the reality is that I have little choice. After getting some more details, I head off to the market to find the templar.
***********************************************
I spot my target easily enough. Even discounting that he is the only person wearing plate armour, his shiny white surcoat with red cross and white mantle proudly proclaims his status as a knight templar.
As I watch him from afar, I feel my anger rise. So proud. So arrogant. The templars are welcomed throughout the city for their efforts to bring "peace" to the region. How can these people not see what I see? These templars are false saviours. They are not here to bring peace to the land but to bring the land under their heel. So proud and arrogant. I would love nothing more than to run over and plant my blade in his body - to watch as his pride and arrogance drain out with his blood as his life ebbs away.
I stand in the shadows of a building across the street and watch as he haggles over the price of some plates with a merchant. It would be so easy to just walk over and end his life.
The only problem are the drunken old men. Standing in the middle of the market and yelling obscenities at all and sundry, they would surely accost me, dressed as I am in the robes of a scholar. Attention is the last thing I want. With the guards in the market square closely watching the drunks, it would be all too easy for them to notice the sword strapped underneath my robes if I got into an altercation with the drunks.
So I stand in the shadows. Watching. Waiting.
Eventually, the templar finishes haggling with the merchant and turns to leave. With my hands clasped and raised as if in prayer, nobody notices me as I slip quietly round the outskirts of the market. But then, why would they? I am just another penitent scholar wandering around in a city full of scholars.
I get to the main street leading out of the market square just ahead of the templar and make my way slowly across the street. I track the templar with my peripheral vision as he comes striding up towards me. He doesn't notice me. A lowly scholar crossing the street is beneath his attention.
As he passes me, one step is all it takes for me to slip in behind him. My right arm reaches up and around, clamping down on his mouth and pulling his head back and to the right. A low gurgle is the only sound he makes as the spring mechanism in my left hand plunges the attached blade into his exposed neck.
I am already several paces away by the time his body hits the ground. One of the market guards, more alert than the others, notices the templar slump to the ground. His attention is fixed on the body and he doesn't notice the penitent scholar who brushes past him on his way to investigate the templar. By the time he realises that the templar is dead, I have already rounded the corner and out of view.
They will never know who killed the templar. All they know is that he died from a blade in the crowd.
Sunday, September 6, 2009
Assassin's Creed
Wow - my 100th gaming post.
:)
Assassin's Creed is a game I've had my eye on for a while now. It came out a while ago and I didn't buy it at the time primarily because I was playing other games. Unfortunately, after I managed to free up some time, the game had disappeared from the shelves in HK. Despite trolling the various game stores, it just wasn't available.
Luckily for me, Microsoft recently made the game available over Xbox Live as part of its downloadable games service. Furthermore, at a price point of just under $200 bucks, it was cheap enough for me to take the plunge.
The game itself involves you playing Altair who, as you can probably guess from the name of the game, is an hashshashin. Set during the crusades, the Templar's are up to something and its your job to throw a spanner in the works by taking out key members of Templar leadership in the region.
Stuff I liked
Free running - One of the big things about this game is the free running aspect of gameplay. If you don't know what free running (or parkour) is, the best way to find out is by jumping on Youtube and searching for relevant videos as words just don't do it justice.
And the free running is done really well in this game. One minute, you're running down the street being chased by guards. Then, before you know it, you take advantage of several conveniently placed barrels and start jumping across wooden beams suspended in mid air while looking for a way to climb onto the closest rooftop. All the while, your pursuers continue chasing you on the ground.
Pretty exhilarating when it works out well.
Assassinations - Being an assassin, you naturally have a hidden blade to carry out your executions. The blade itself is a spring mounted blade hidden in a leather sheaf on your forearm and all it takes is a button press to reveal the carefully concealed blade.
Assassination itself falls into two types. The first type is a high profile assassination. In this type, you take a running leap at the target before implanting your blade deep into the targets neck. Naturally, everyone and his dog sees this and if there are any guards nearby, you can bet that they will draw their swords and come after you.
The second type of assassination is the silent kill. With the silent kill, all you need to do is get within touching distance of the target without being spotted. At this point, a quick blade into the target later, no one is the wiser as to whats happened leaving you to walk away from the scene of the crime. All a nearby guard will see is the victim falling to the ground. And as they walk over to investigate whats going on, you can serenely saunter past them and lose yourself in the crowd.
As I walk away, I can just imagine a slight smile on Altair's face as he contemplates another successful kill.
Combat - Of course, you have more options than to just run or walk away. Even if you are spotted, it's not always a problem as Altair is a master swordsman. Combat in this game is not only visceral, but it is lethal (for your opponents at any rate).
Killing someone is pretty easy in this game as you have loads of options. If you time your attack combo properly, then that is an instant kill as you bat aside his sword and turn him into a kebab with your own blade. Alternatively, you can wait until your opponent attacks before initiating a spectacularly gruesome counter kill by swaying out of the way of his sword before turning him into a kebab with your blade. Then again, you could grab him and throw him against a wall or onto the ground before quickly switching to your hidden blade and turning his neck into a kebab with your blade.
This may sound like I have some deep seated psychological issues but the combat is gruesome, spectacular and very satisfyingly fun.
Animation - Of course, all of the above would be wasted if the animation and graphics weren't up to scratch. And in this regard, Ubisoft have done a great job. Altair is beautifully animated and moves around with the skill and grace of an Olympic level athlete. All of his runs, jumps, pirouettes, dives, rolls etc etc etc are all captured extremely well and really sells you on the premise that Altair is a master swordsman and athlete...
Stuff I didn't like
Master athlete? - ... which makes it extremely surprising when you find out that our master athlete doesn't know how to swim.
One section of the game has you wandering around the docks. This section is great as you find yourself jumping between boats, wooden beams and poles sticking out of the water. However, its not so great when you accidentally fall into the water and drown even though all you have to do is reach out your hand and grab onto the boat.
Sigh...
Informers - Some of the side missions which you can complete involve helping out some informers. These informers are actually a part of your assassins guild and they have useful information regarding your target that they will impart to you if you help them collect some flags within a set time limit.
Excuse me, but wtf?
I'm on a mission from Al Mualim, the supreme leader of the assassins guild, to stop a nefarious plot by the Templars and the informer, as a member of the same guild, has been ordered to help me. However, this help (and its worth remembering at this point that the only help they give you is information) is only available if I collect some pissant little flags within 3 minutes?
I've got a better idea. Why don't I kick the shit out of you before dragging your sorry little ass to our glorious leader so you can explain exactly how much hashish you've been smoking.
To be fair, not all of the informer missions are flag collections but still...
There are a couple of other nitpicky stuff (for example, as with most open world games, a bit more variety would be nice) but overall, this is a quality game with some really nice ideas and a definite thumbs up from the Meister. Having learned from this first game, it will be really interesting to see what Ubisoft do with Assassin's Creed II.
:)
Assassin's Creed is a game I've had my eye on for a while now. It came out a while ago and I didn't buy it at the time primarily because I was playing other games. Unfortunately, after I managed to free up some time, the game had disappeared from the shelves in HK. Despite trolling the various game stores, it just wasn't available.
Luckily for me, Microsoft recently made the game available over Xbox Live as part of its downloadable games service. Furthermore, at a price point of just under $200 bucks, it was cheap enough for me to take the plunge.
The game itself involves you playing Altair who, as you can probably guess from the name of the game, is an hashshashin. Set during the crusades, the Templar's are up to something and its your job to throw a spanner in the works by taking out key members of Templar leadership in the region.
Stuff I liked
Free running - One of the big things about this game is the free running aspect of gameplay. If you don't know what free running (or parkour) is, the best way to find out is by jumping on Youtube and searching for relevant videos as words just don't do it justice.
And the free running is done really well in this game. One minute, you're running down the street being chased by guards. Then, before you know it, you take advantage of several conveniently placed barrels and start jumping across wooden beams suspended in mid air while looking for a way to climb onto the closest rooftop. All the while, your pursuers continue chasing you on the ground.
Pretty exhilarating when it works out well.
Assassinations - Being an assassin, you naturally have a hidden blade to carry out your executions. The blade itself is a spring mounted blade hidden in a leather sheaf on your forearm and all it takes is a button press to reveal the carefully concealed blade.
Assassination itself falls into two types. The first type is a high profile assassination. In this type, you take a running leap at the target before implanting your blade deep into the targets neck. Naturally, everyone and his dog sees this and if there are any guards nearby, you can bet that they will draw their swords and come after you.
The second type of assassination is the silent kill. With the silent kill, all you need to do is get within touching distance of the target without being spotted. At this point, a quick blade into the target later, no one is the wiser as to whats happened leaving you to walk away from the scene of the crime. All a nearby guard will see is the victim falling to the ground. And as they walk over to investigate whats going on, you can serenely saunter past them and lose yourself in the crowd.
As I walk away, I can just imagine a slight smile on Altair's face as he contemplates another successful kill.
Combat - Of course, you have more options than to just run or walk away. Even if you are spotted, it's not always a problem as Altair is a master swordsman. Combat in this game is not only visceral, but it is lethal (for your opponents at any rate).
Killing someone is pretty easy in this game as you have loads of options. If you time your attack combo properly, then that is an instant kill as you bat aside his sword and turn him into a kebab with your own blade. Alternatively, you can wait until your opponent attacks before initiating a spectacularly gruesome counter kill by swaying out of the way of his sword before turning him into a kebab with your blade. Then again, you could grab him and throw him against a wall or onto the ground before quickly switching to your hidden blade and turning his neck into a kebab with your blade.
This may sound like I have some deep seated psychological issues but the combat is gruesome, spectacular and very satisfyingly fun.
Animation - Of course, all of the above would be wasted if the animation and graphics weren't up to scratch. And in this regard, Ubisoft have done a great job. Altair is beautifully animated and moves around with the skill and grace of an Olympic level athlete. All of his runs, jumps, pirouettes, dives, rolls etc etc etc are all captured extremely well and really sells you on the premise that Altair is a master swordsman and athlete...
Stuff I didn't like
Master athlete? - ... which makes it extremely surprising when you find out that our master athlete doesn't know how to swim.
One section of the game has you wandering around the docks. This section is great as you find yourself jumping between boats, wooden beams and poles sticking out of the water. However, its not so great when you accidentally fall into the water and drown even though all you have to do is reach out your hand and grab onto the boat.
Sigh...
Informers - Some of the side missions which you can complete involve helping out some informers. These informers are actually a part of your assassins guild and they have useful information regarding your target that they will impart to you if you help them collect some flags within a set time limit.
Excuse me, but wtf?
I'm on a mission from Al Mualim, the supreme leader of the assassins guild, to stop a nefarious plot by the Templars and the informer, as a member of the same guild, has been ordered to help me. However, this help (and its worth remembering at this point that the only help they give you is information) is only available if I collect some pissant little flags within 3 minutes?
I've got a better idea. Why don't I kick the shit out of you before dragging your sorry little ass to our glorious leader so you can explain exactly how much hashish you've been smoking.
To be fair, not all of the informer missions are flag collections but still...
There are a couple of other nitpicky stuff (for example, as with most open world games, a bit more variety would be nice) but overall, this is a quality game with some really nice ideas and a definite thumbs up from the Meister. Having learned from this first game, it will be really interesting to see what Ubisoft do with Assassin's Creed II.
Monday, August 17, 2009
Ghostbusters - Multiplayer impressions
Wow – things have been hectic lately at the weekends (what with training courses, Gerry’s swimming lessons etc) and updates to my gaming blog seems to have taken a bit of a hit as a result! To make up for it, here are my impressions of the multiplayer portion of Ghostbusters on a weekday (this way, it only looks like I skipped one post!!).
The multiplayer itself is generally comprised of you and up to three other ghostbusters bustin' ghosts within a relatively small environment. There are several different game types which you can play. Some of them will simply be your team trying to catch as many ghosts as possible within the timeframe. Others involve you trying to either destroy or protect artifacts from the ghosts. And with the success of Horde mode on Gears of War, its nice to see a survival mode here as well where your team tries to survive waves of ghosts coming after you.
One of the things that the developers did right was to make the multiplayer co-operative in nature as you are always fighting ghosts. The only competition comes in the form of you trying to get a higher score than your teammates. This game just wouldn't work in a deathmatch type scenario and thankfully, the developers realized this.
Anyway, you may recall that I really enjoyed the game when I recently gave my impressions on the singleplayer portion of the game. Unfortunately, my thoughts on the multiplayer are much less ambivalent. In fact, to be perfectly honest, I think the multiplayer portion of the game is pretty poor for several reasons.
Feel – One of the things which made the singleplayer game stand out was how well the developers managed to capture the feel of the original ghostbusters movies. A large part of this was the characterization of the various ghostbusters. As I said in my previous post, the characterization is spot on.
However, as you might expect, the multiplayer game doesn't have any of this. Its simply you and three other people running around in a room blasting ghosts. Why is this a problem? In itself, it isn't.
The problem for Ghostbusters is that other games have done multiplayer superbly well. Just as when I was playing Rainbow Six: Vegas multiplayer, a similar situation occurred and I started to wonder – why am I playing this? Although the multiplayer wasn't bad per se, it just wasn't anywhere as good as the multiplayer in other games. Just as with R6:V, the strengths of this game don't match up well to how the multiplayer is structured. As I said before, it's a real shame that Ghostbusters doesn't have a co-op campaign mode.
Lag – The other thing which really bugs me about this game is that it suffers badly from lag. To give you an example, when I first started playing, I was pretty much always in last position and only managed to come 3rd in very rare circumstances. To be perfectly honest, I didn't think much of this at first as I was still learning how the multiplayer game plays and most of the time, the lag isn't visually noticeable (most of the time). However, its noticeable often enough that I decided to setup matches and let people join me instead of me joining them.
I immediately started to come first in pretty much every match I played. I'm pretty honest about my capabilities as a gamer. After years of playing video games, I know I'm not bad at them. I also know that I'm nowhere near good enough to be able to consistently come first when playing ranked matches online unless I have a significant advantage.
The multiplayer itself is generally comprised of you and up to three other ghostbusters bustin' ghosts within a relatively small environment. There are several different game types which you can play. Some of them will simply be your team trying to catch as many ghosts as possible within the timeframe. Others involve you trying to either destroy or protect artifacts from the ghosts. And with the success of Horde mode on Gears of War, its nice to see a survival mode here as well where your team tries to survive waves of ghosts coming after you.
One of the things that the developers did right was to make the multiplayer co-operative in nature as you are always fighting ghosts. The only competition comes in the form of you trying to get a higher score than your teammates. This game just wouldn't work in a deathmatch type scenario and thankfully, the developers realized this.
Anyway, you may recall that I really enjoyed the game when I recently gave my impressions on the singleplayer portion of the game. Unfortunately, my thoughts on the multiplayer are much less ambivalent. In fact, to be perfectly honest, I think the multiplayer portion of the game is pretty poor for several reasons.
Feel – One of the things which made the singleplayer game stand out was how well the developers managed to capture the feel of the original ghostbusters movies. A large part of this was the characterization of the various ghostbusters. As I said in my previous post, the characterization is spot on.
However, as you might expect, the multiplayer game doesn't have any of this. Its simply you and three other people running around in a room blasting ghosts. Why is this a problem? In itself, it isn't.
The problem for Ghostbusters is that other games have done multiplayer superbly well. Just as when I was playing Rainbow Six: Vegas multiplayer, a similar situation occurred and I started to wonder – why am I playing this? Although the multiplayer wasn't bad per se, it just wasn't anywhere as good as the multiplayer in other games. Just as with R6:V, the strengths of this game don't match up well to how the multiplayer is structured. As I said before, it's a real shame that Ghostbusters doesn't have a co-op campaign mode.
Lag – The other thing which really bugs me about this game is that it suffers badly from lag. To give you an example, when I first started playing, I was pretty much always in last position and only managed to come 3rd in very rare circumstances. To be perfectly honest, I didn't think much of this at first as I was still learning how the multiplayer game plays and most of the time, the lag isn't visually noticeable (most of the time). However, its noticeable often enough that I decided to setup matches and let people join me instead of me joining them.
I immediately started to come first in pretty much every match I played. I'm pretty honest about my capabilities as a gamer. After years of playing video games, I know I'm not bad at them. I also know that I'm nowhere near good enough to be able to consistently come first when playing ranked matches online unless I have a significant advantage.
Saturday, August 1, 2009
Ghostbusters - Singleplayer impressions
Not long ago, I mentioned that I was really looking forward to the new Ghostbusters game. As you can probably guess from the title of this post, I now have the game and if you have been paying attention to my gamerscore, then you will know that I have completed the singleplayer campaign.
In other words, no better time than now to give my impressions of the singleplayer game!
Stuff I liked!
Fan service - This game is probably the ultimate in fan service and is what changes this from an okay action game into a fun experience for ghostbusters fans. The developers have done a fantastic job of capturing the spirit and essence of the movie. At every turn, you find subtle and not-so-subtle pointers to the original movies. The sound of the proton pack charging up, the reappearance of Stay Puft, the use of direct quotes as achievements - I could go on, but I would be here all day!
All of these touches help transport you back 25 years to when the movie was first released. All of the reviews seem to have picked up on this but it really does bear mentioning again - if you are a ghostbusters fan, you will enjoy this game.
Characters - Although linked to the fan service point above, this point is so cool that its worth repeating on its own. The original writers (Dan Akroyd and Harold Ramis) were involved in the script and it shows as the characterisation of the ghostbusters is spot on. Venkman is still the smooth talking "game show host" that he is in the movies, Stantz is still spouting off technobabble with boyish eagerness, Spengler is still the verbose scientist and Zeddemore is still the straight talking ordinary Joe. Seeing these characters interact with each other the way that you would expect them to makes a huge difference.
Creepy - One of the things which the developers managed to do was make the game really creepy. There are quite a few areas where you are wandering around with your goggles equipped and your PKE meter out. Naturally, in this kind of situation, you can't fire your proton pack so you are on edge a little bit anyway. Throw in some dark corridors, creepy ghost noises, flying bookshelves and the steadily increasing beep-beep-beep of your PKE meter as you get closer to the ghost and you can easily understand why the game is scary. Naturally, I played in the dark with the lights off as well.
Bustin' ghosts - Some reviews actually dinged the game for the repetitive nature of capturing ghosts which is one of the areas where I disagree with reviewers. In my opinion, the game actually does a good job of mixing up the types of ghosts you face - some of them need to be captured while others need to be obliterated (I believe neutronised is the technical term). In fact, according to the end of game stats, there are actually more ghosts that need to be obliterated than there are ghosts that need to be captured although this number will be skewed slightly by the fact that some of the minor ghosts can be obliterated quite easily.
And this doesn't even take into account the boss fights. In any event, the key point is that I never got bored with grappling ghosts into the trap.
Dislikes!
AI - I know its very easy to bash AI and that all of the reviews have already done so - but its just not possible to comment on this game without mentioning the AI. In short, the AI of your squadmates really is atrociously bad.
There are a couple of areas near the end of the campaign where you literally spend more time running around trying to heal the other ghostbusters than you do shooting at ghosts. In fact, there were a couple of times when all I did was run around healing ghostbusters (eventually the ghosts knocked me down and I had to reload as, without me healing them, everybody else died within 2-3 seconds). This just shouldn't happen - not even if you are playing on the hardest difficulty setting.
PS If you have watched Yahtzee's review of the game, his description of "retard roundup" is absolutely spot on.
Rookie - The other thing I disliked was the fact that you played a nameless mute. Throughout the entire game, you never speak and are only ever referred to as rookie, intern, new guy etc etc. I've heard all the reasons why this was done (eg to not taint the original ghostbusters, to let people be the rookie without breaking their immersion and, based on the end credits, to set up possible game sequels where the "rookie" sets up a new ghostbusters franchise in a different city) but really, what a cop-out. It really made the cutscenes and story feel weaker for having them jump around the 5th mute ghostbuster.
No coop - This isn't really a dislike per se. However, I really think they missed an opportunity here as I think this would have made a great co-op game.
Overall, a thumbs up from the Meister and a recommendation for you to play this game - but only if you can identify who made the below quotes!
"Yes, its true. This man has no dick."
"Listen ... do you smell something?"
"I'm terrified beyond the capacity for rational thought"
"when someone asks you if you're a God, you say YES!"
In other words, no better time than now to give my impressions of the singleplayer game!
Stuff I liked!
Fan service - This game is probably the ultimate in fan service and is what changes this from an okay action game into a fun experience for ghostbusters fans. The developers have done a fantastic job of capturing the spirit and essence of the movie. At every turn, you find subtle and not-so-subtle pointers to the original movies. The sound of the proton pack charging up, the reappearance of Stay Puft, the use of direct quotes as achievements - I could go on, but I would be here all day!
All of these touches help transport you back 25 years to when the movie was first released. All of the reviews seem to have picked up on this but it really does bear mentioning again - if you are a ghostbusters fan, you will enjoy this game.
Characters - Although linked to the fan service point above, this point is so cool that its worth repeating on its own. The original writers (Dan Akroyd and Harold Ramis) were involved in the script and it shows as the characterisation of the ghostbusters is spot on. Venkman is still the smooth talking "game show host" that he is in the movies, Stantz is still spouting off technobabble with boyish eagerness, Spengler is still the verbose scientist and Zeddemore is still the straight talking ordinary Joe. Seeing these characters interact with each other the way that you would expect them to makes a huge difference.
Creepy - One of the things which the developers managed to do was make the game really creepy. There are quite a few areas where you are wandering around with your goggles equipped and your PKE meter out. Naturally, in this kind of situation, you can't fire your proton pack so you are on edge a little bit anyway. Throw in some dark corridors, creepy ghost noises, flying bookshelves and the steadily increasing beep-beep-beep of your PKE meter as you get closer to the ghost and you can easily understand why the game is scary. Naturally, I played in the dark with the lights off as well.
Bustin' ghosts - Some reviews actually dinged the game for the repetitive nature of capturing ghosts which is one of the areas where I disagree with reviewers. In my opinion, the game actually does a good job of mixing up the types of ghosts you face - some of them need to be captured while others need to be obliterated (I believe neutronised is the technical term). In fact, according to the end of game stats, there are actually more ghosts that need to be obliterated than there are ghosts that need to be captured although this number will be skewed slightly by the fact that some of the minor ghosts can be obliterated quite easily.
And this doesn't even take into account the boss fights. In any event, the key point is that I never got bored with grappling ghosts into the trap.
Dislikes!
AI - I know its very easy to bash AI and that all of the reviews have already done so - but its just not possible to comment on this game without mentioning the AI. In short, the AI of your squadmates really is atrociously bad.
There are a couple of areas near the end of the campaign where you literally spend more time running around trying to heal the other ghostbusters than you do shooting at ghosts. In fact, there were a couple of times when all I did was run around healing ghostbusters (eventually the ghosts knocked me down and I had to reload as, without me healing them, everybody else died within 2-3 seconds). This just shouldn't happen - not even if you are playing on the hardest difficulty setting.
PS If you have watched Yahtzee's review of the game, his description of "retard roundup" is absolutely spot on.
Rookie - The other thing I disliked was the fact that you played a nameless mute. Throughout the entire game, you never speak and are only ever referred to as rookie, intern, new guy etc etc. I've heard all the reasons why this was done (eg to not taint the original ghostbusters, to let people be the rookie without breaking their immersion and, based on the end credits, to set up possible game sequels where the "rookie" sets up a new ghostbusters franchise in a different city) but really, what a cop-out. It really made the cutscenes and story feel weaker for having them jump around the 5th mute ghostbuster.
No coop - This isn't really a dislike per se. However, I really think they missed an opportunity here as I think this would have made a great co-op game.
Overall, a thumbs up from the Meister and a recommendation for you to play this game - but only if you can identify who made the below quotes!
"Yes, its true. This man has no dick."
"Listen ... do you smell something?"
"I'm terrified beyond the capacity for rational thought"
"when someone asks you if you're a God, you say YES!"
Saturday, June 27, 2009
Ghostbusters
As a Ghostbusters fan (and frankly, is there anyone who has seen the film who isn't a fan?), I'm really looking forward to the new Ghostbusters game.
All the reviews agree that, not only is this a good game, but its also a great Ghostbusters experience. The consensus appears to be that, by getting the original writers and actors so heavily involved, they were able to recapture that Ghostbusters magic. In effect, this feels like the third movie in the franchise. With praise like this, is it any surprise that I'm looking forward to playing this game?
The other big thing that the reviews mention is generally along the lines of "OMFG, first game evah based on a movie that doesn't suck balls!!". Granted, there have been loads and loads (and loads) of bad games based on movies but has everyone already forgotten the original Ghostbusters game way back in the early 80's!
Granted, the game is simple and crap by today's standards but at the time, I had loads of fun with it. I can't recall the number of hours I poured into tearing around NY in Ecto1, vacuuming up stray ghosts along the way before setting up my trap for the infamous green slimer. In fact, I recall that I had so much fun just catching ghosts that the ending, where you had to sneak your ghostbusters past the Stay Puft marshmallow man and into the building so that you could cross the streams, was always disappointing.
Anyway, if you want to relive your early days of glorious 8 bit gaming, you can download a remake of the classic Ghostbusters game here.
All the reviews agree that, not only is this a good game, but its also a great Ghostbusters experience. The consensus appears to be that, by getting the original writers and actors so heavily involved, they were able to recapture that Ghostbusters magic. In effect, this feels like the third movie in the franchise. With praise like this, is it any surprise that I'm looking forward to playing this game?
The other big thing that the reviews mention is generally along the lines of "OMFG, first game evah based on a movie that doesn't suck balls!!". Granted, there have been loads and loads (and loads) of bad games based on movies but has everyone already forgotten the original Ghostbusters game way back in the early 80's!
Granted, the game is simple and crap by today's standards but at the time, I had loads of fun with it. I can't recall the number of hours I poured into tearing around NY in Ecto1, vacuuming up stray ghosts along the way before setting up my trap for the infamous green slimer. In fact, I recall that I had so much fun just catching ghosts that the ending, where you had to sneak your ghostbusters past the Stay Puft marshmallow man and into the building so that you could cross the streams, was always disappointing.
Anyway, if you want to relive your early days of glorious 8 bit gaming, you can download a remake of the classic Ghostbusters game here.
Sunday, April 19, 2009
Beyond Good & Evil
Beyond Good & Evil is well known in the gaming world as one of those games which received critical acclaim but was under-appreciated when it came to sales. I recently managed to get this game as part of the Ubisoft promotion on Steam recently where they sold four games (BG&E, Far Cry, Dark Messiah of Might & Magic and Il-2 Sturmovik) in one package for just USD10. A pretty good deal by any standard!
The game itself is an action adventure game where you take on the role of Jade, an intrepid reporter. Jade lives on the planet of Hyllis which is under attack by the DomZ. Hyllis is protected by the Alpha Sections, another alien race, although the battle is not going well as the people of Hyllis are slowly dwindling. However, there is a sinister secret behind the Alpha Sections which our intrepid reporter hero is determined to root out. I'm sure it'll come as no surprise for you to hear that the Alpha Sections are not what they seem (partly because of the foreshadowing in the paragraph and partly because this element of the story is widely publicised).
The game itself can only be described as an action adventure game. Although no particular element stands out as being exceptional, the game manages to mix together combat, stealth, hovercraft racing, fighter combat and platform elements into an extremely fun and engaging package. The disparate elements of the game, which differs so much from the 7 seconds of fun repeated ad infinitum model of shooter games, somehow come together really well in to a fun package. In this case, the whole really is greater than the sum of the parts. It also makes the gameplay hard to describe in a nutshell although I think the best description comes from the IGN review which says "It's Zelda for grown-ups, without the annoying fetch-quests."
What does stand out is the level of intelligence, humour and charm that permeates the game. During the course of the game, you will have one of two different companions with you to offer you assistance. The interactions between Jade and her companions are really quite funny and the developer must have had a great time poking fun at different action hero cliches.
My only real complaint against the game is that the controls and gameplay are really more suited to a gamepad than to a mouse and keyboard. Unfortunately, I don't think the developers put a lot of effort into the PC port as the game really shows its console roots.
Other than this minor gripe, this really is an excellent game and well worth checking out. A definite thumbs up from the Meister.
The game itself is an action adventure game where you take on the role of Jade, an intrepid reporter. Jade lives on the planet of Hyllis which is under attack by the DomZ. Hyllis is protected by the Alpha Sections, another alien race, although the battle is not going well as the people of Hyllis are slowly dwindling. However, there is a sinister secret behind the Alpha Sections which our intrepid reporter hero is determined to root out. I'm sure it'll come as no surprise for you to hear that the Alpha Sections are not what they seem (partly because of the foreshadowing in the paragraph and partly because this element of the story is widely publicised).
The game itself can only be described as an action adventure game. Although no particular element stands out as being exceptional, the game manages to mix together combat, stealth, hovercraft racing, fighter combat and platform elements into an extremely fun and engaging package. The disparate elements of the game, which differs so much from the 7 seconds of fun repeated ad infinitum model of shooter games, somehow come together really well in to a fun package. In this case, the whole really is greater than the sum of the parts. It also makes the gameplay hard to describe in a nutshell although I think the best description comes from the IGN review which says "It's Zelda for grown-ups, without the annoying fetch-quests."
What does stand out is the level of intelligence, humour and charm that permeates the game. During the course of the game, you will have one of two different companions with you to offer you assistance. The interactions between Jade and her companions are really quite funny and the developer must have had a great time poking fun at different action hero cliches.
My only real complaint against the game is that the controls and gameplay are really more suited to a gamepad than to a mouse and keyboard. Unfortunately, I don't think the developers put a lot of effort into the PC port as the game really shows its console roots.
Other than this minor gripe, this really is an excellent game and well worth checking out. A definite thumbs up from the Meister.
Sunday, September 7, 2008
Star Wars - The Force Unleashed
Recently, I have been playing around with the demo for SWTFU. The premise behind this game is that you are Darth Vader's secret apprentice. The game is set between episodes III and IV and details how you hunt down and kill some jedi masters. What makes this game so exciting for Star Wars fans is that you get to use various dark side of the force powers to kick ass during the game.
As a Star Wars nerd, and a huge fan of Kotor, you can imagine that I was really looking for to this game. Unfortunately, the key word there is "was".
After playing the demo, I have to say that I am disappointed. At first, I couldn't pinpoint why I found the game boring. Eventually, I realised what it was - the game seemed to lack depth.
For the demo, all of the powers had been unlocked (although I don't know what level the powers had been set to). However, when running around killing stormtroopers, it really didn't feel like I was a powerful jedi. In fact, the tactical combat options seemed very limited. Each combat scenario resolved itself in the same way - either run in and lightsaber people using various combos or use force grip to throw something at them. Force lightning was available but quite frankly, not only did it look crap, it also seemed pretty feeble.
To be fair, I don't know if this is a case of poor demo or a case of poor game. Possibly, once you level up your skills, the game opens up in terms of options. Possibly.
Either way, my enthusiasm for this game has taken a dive.
As a Star Wars nerd, and a huge fan of Kotor, you can imagine that I was really looking for to this game. Unfortunately, the key word there is "was".
After playing the demo, I have to say that I am disappointed. At first, I couldn't pinpoint why I found the game boring. Eventually, I realised what it was - the game seemed to lack depth.
For the demo, all of the powers had been unlocked (although I don't know what level the powers had been set to). However, when running around killing stormtroopers, it really didn't feel like I was a powerful jedi. In fact, the tactical combat options seemed very limited. Each combat scenario resolved itself in the same way - either run in and lightsaber people using various combos or use force grip to throw something at them. Force lightning was available but quite frankly, not only did it look crap, it also seemed pretty feeble.
To be fair, I don't know if this is a case of poor demo or a case of poor game. Possibly, once you level up your skills, the game opens up in terms of options. Possibly.
Either way, my enthusiasm for this game has taken a dive.
Sunday, August 10, 2008
GTA IV - final impressions
I've finally finished GTA IV - according to the ingame clock, I spent over 70 hours on the game. I gave my impressions of the single player game a while ago (click here) and, for the most part, those impressions have held through the game. In terms of final impressions, there is only one more thing that I would add.
In my initial impressions, one of the strengths that I listed was that the game had so much you could do in terms of hanging out with your (ingame) friends. However, it turns out that this is also one of the games weak points.
In the second half of the game, you build up a small repertoire of friends. One of the achievements in this game is for all your friends to like you at least 90% by the end of the game. This also has ingame benefits as each friend confers benefits to you if they like you enough (for example cheap guns, car bombs etc).
The problem is that you have so many friends (and girlfriends) that they just end up getting in the way. Any time you are on a mission, or hanging out with one of your friends, another one of them invariably calls up and you end up having to bail out which leads to a drop in your friendship rating. In the end, you spend so much time hanging out with your friends that you don't seem to have time for the actual missions themselves! Furthermore, although there are lots of different things for you to do, you spend so much time hanging out that it actually gets very repetitive.
In the end, I just gave up trying to butter them up and just completed the missions. This really destroyed the immersiveness of the game for me near the end. At that point, it was painfully obvious that you were playing a game, as opposed to living out the life of a former Euro soldier in USA.
In effect, great game - shame about the ending.
In my initial impressions, one of the strengths that I listed was that the game had so much you could do in terms of hanging out with your (ingame) friends. However, it turns out that this is also one of the games weak points.
In the second half of the game, you build up a small repertoire of friends. One of the achievements in this game is for all your friends to like you at least 90% by the end of the game. This also has ingame benefits as each friend confers benefits to you if they like you enough (for example cheap guns, car bombs etc).
The problem is that you have so many friends (and girlfriends) that they just end up getting in the way. Any time you are on a mission, or hanging out with one of your friends, another one of them invariably calls up and you end up having to bail out which leads to a drop in your friendship rating. In the end, you spend so much time hanging out with your friends that you don't seem to have time for the actual missions themselves! Furthermore, although there are lots of different things for you to do, you spend so much time hanging out that it actually gets very repetitive.
In the end, I just gave up trying to butter them up and just completed the missions. This really destroyed the immersiveness of the game for me near the end. At that point, it was painfully obvious that you were playing a game, as opposed to living out the life of a former Euro soldier in USA.
In effect, great game - shame about the ending.
Sunday, May 4, 2008
Grand Theft Auto IV
Grand Theft Auto IV has been released and the reviews are so far, unbelievably positive. Its funny, my history with the GTA series isn't what you would call normal.
Despite being mega-hits (or at the least, extremely popular) since the original release of GTA on the PC, I never actually bought any of the GTA games at full price. I got both GTA and GTA2 on the PC for budget in 1 package numerous years after their release. Similarly, I got GTA3 and GTA: Vice City for my Xbox in a double package numerous years after their release.
In a way, GTA IV is breaking new ground with me as for once, not only did I not wait until years after release, but I actually paid a small premium to get the game!
Anyway, I'm going to go play the game now so look forward to some impressions on it next week.
Despite being mega-hits (or at the least, extremely popular) since the original release of GTA on the PC, I never actually bought any of the GTA games at full price. I got both GTA and GTA2 on the PC for budget in 1 package numerous years after their release. Similarly, I got GTA3 and GTA: Vice City for my Xbox in a double package numerous years after their release.
In a way, GTA IV is breaking new ground with me as for once, not only did I not wait until years after release, but I actually paid a small premium to get the game!
Anyway, I'm going to go play the game now so look forward to some impressions on it next week.
Sunday, February 10, 2008
Psychonauts
I'm still in the middle of playing Psychonauts and I have to admit that I'm having a mixed experience.
The story and graphics in this game are pretty good. Its a very distinctive graphical style, almost comic like in nature. However, what really sets this game apart is the zany humour. The game is highly original.
Just in case you don't know anything about it, here is a brief synopsis. You play the role of a kid who runs away from his home in the circus so that he can attend summer camp. The reason is that this kid has psychic abilities and the summer camp is no ordinary summer camp. Rather, it is a secret government training facility where future psychic warriors (aka pschonauts) are trained. The gameplay is in the form of a 3d platformer which primarily takes place within the minds of various different people.
As you can see from the synopsis, this game is bristling with originality. And there are lots of nice touches which you see throughout the game. The designer (I believe it was Tim Schafer) has really put a lot of love into designing this game and it really shows.
The only problem is the control scheme. Because I don't have a gamepad for my PC, I'm playing this game while hunched over the keyboard and staring at my 15" monitor. After having gotten used to playing action games with a gamepad and 42" plasma tv, its hard to make that adjustment back.
While I should be having a great time playing an original game, I just can't help noticing the shortcomings of the keyboard control scheme.
The story and graphics in this game are pretty good. Its a very distinctive graphical style, almost comic like in nature. However, what really sets this game apart is the zany humour. The game is highly original.
Just in case you don't know anything about it, here is a brief synopsis. You play the role of a kid who runs away from his home in the circus so that he can attend summer camp. The reason is that this kid has psychic abilities and the summer camp is no ordinary summer camp. Rather, it is a secret government training facility where future psychic warriors (aka pschonauts) are trained. The gameplay is in the form of a 3d platformer which primarily takes place within the minds of various different people.
As you can see from the synopsis, this game is bristling with originality. And there are lots of nice touches which you see throughout the game. The designer (I believe it was Tim Schafer) has really put a lot of love into designing this game and it really shows.
The only problem is the control scheme. Because I don't have a gamepad for my PC, I'm playing this game while hunched over the keyboard and staring at my 15" monitor. After having gotten used to playing action games with a gamepad and 42" plasma tv, its hard to make that adjustment back.
While I should be having a great time playing an original game, I just can't help noticing the shortcomings of the keyboard control scheme.
Saturday, January 26, 2008
Star Wars: The Force Unleashed
As you know, I'm a real Star Wars nerd. I've been watching Star Wars movies since I was a kid and playing Star Wars games since the original Star Wars Arcade game. Despite the popularity of Star Wars and how long the franchise has been around, its surprising how few good Star Wars games are available.
However, we will soon get another entry in the franchise which, from the initial videos, looks awesome. Check out this link for a tech demo on the new Star Wars game.
Man, I can't wait to get my hands on this and force choke storm troopers before flinging them through the nearest window!
However, we will soon get another entry in the franchise which, from the initial videos, looks awesome. Check out this link for a tech demo on the new Star Wars game.
Man, I can't wait to get my hands on this and force choke storm troopers before flinging them through the nearest window!
Monday, April 30, 2007
The Last Stand
I don't play flash games that often - too many other games to play!
However, every once in a while, you come across a flash game that is really great fun. The Last Stand is an example of a simple yet fun flash game. Basically, you play the role of a zombie horror fest survivor - ie everyone else is a zombie and you have to kill them! The premise itself is a tried and true example of the zombie horror genre.
Anyway, the point of the game is that you need to survive in your "fortress" for 20 nights until the army can come and rescue you. The downside is that you only have 1 pistol and no help! However, if you survive the first night, you can spend the day repairing your fortress, looking for new weapons or even other survivors.
As I said, the game is very simple. However, it is really fun - definitely recommend you give it a try.
However, every once in a while, you come across a flash game that is really great fun. The Last Stand is an example of a simple yet fun flash game. Basically, you play the role of a zombie horror fest survivor - ie everyone else is a zombie and you have to kill them! The premise itself is a tried and true example of the zombie horror genre.
Anyway, the point of the game is that you need to survive in your "fortress" for 20 nights until the army can come and rescue you. The downside is that you only have 1 pistol and no help! However, if you survive the first night, you can spend the day repairing your fortress, looking for new weapons or even other survivors.
As I said, the game is very simple. However, it is really fun - definitely recommend you give it a try.
Monday, April 9, 2007
Marvel Ultimate Alliance
I'm a big Marvel fan (or at least, I used to be. Don't get to read much of their comics anymore). I also really enjoyed Marvel Ultimate Alliance.
So it will come as no shock to you that I am really looking forward to the extra characters which are about to be introduced for Marvel Ultimate Alliance. Several reasons for this.
I've always like Hawkeye. Not the character himself (tbh - I'm not that familiar with the character). What I've always liked is the image of the archer. Robin Hood was another of my boyhood fantasies and in D&D games, I've always been partial to the Ranger character class. Something about the archer stereotype just really clicks with my psyche.
The second reason is Venom. Everybody's favourite anti-hero (provided you are a Spidey fan - and I am a huge Spidey fan) is one of the new playable characters and I can't wait to take him out for a spin. I really enjoyed playing Spider-Man in MUA and it will be interesting to see how Venom differs.
The last reason is achievement based. I have come very close to unlocking all the achievements for this game. However, the introduction of some newer games meant that this game went on the shelf and I never really got round to getting the remaining few achievements. Hopefully, this will be my chance to grab the last couple of achievements.
So it will come as no shock to you that I am really looking forward to the extra characters which are about to be introduced for Marvel Ultimate Alliance. Several reasons for this.
I've always like Hawkeye. Not the character himself (tbh - I'm not that familiar with the character). What I've always liked is the image of the archer. Robin Hood was another of my boyhood fantasies and in D&D games, I've always been partial to the Ranger character class. Something about the archer stereotype just really clicks with my psyche.
The second reason is Venom. Everybody's favourite anti-hero (provided you are a Spidey fan - and I am a huge Spidey fan) is one of the new playable characters and I can't wait to take him out for a spin. I really enjoyed playing Spider-Man in MUA and it will be interesting to see how Venom differs.
The last reason is achievement based. I have come very close to unlocking all the achievements for this game. However, the introduction of some newer games meant that this game went on the shelf and I never really got round to getting the remaining few achievements. Hopefully, this will be my chance to grab the last couple of achievements.
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