Sunday, September 18, 2016

Castle Ravenloft - The hunt for Strahd

After picking up the SunSword in my last quest, it was time.  Time to hunt down Strahd and end his threat to Barovia once and for all!.

Anyone familiar with the game knows that things start slowly.  Although things start slowly though, they can go south quickly if you roll badly.


Despite that, we managed to get things back on track quickly enough.  At the end of the day, mooks aren't a real threat.


Speaking of real threats - Strahd is guarded by Klak, the Kobold Sorcerer.


Relatively speaking, Klak is one of the weaker bosses so we really lucked out in pulling him as the guard.  It didn't take long to put him down.


Which left the Count himself.  Time to go kick his undead booty back down the secret stairway!

Unfortunately, the dice had other ideas.  With his AC of 19, our party had difficulty hitting him.  In fact, my fighter never even managed to touch him despite 4 attempts to do so with his brute strike.  The rest of my party didn't fare much better and it wasn't long before Strahd was able to saunter back to his secret lair with 3 additional vampires for his army.




Sunday, September 11, 2016

Castle Ravenloft - Quest for the Sunsword

After numerous adventures in and around Castle Ravenloft, it was time to take care of the Count - once and for all.  However, before doing so, we would need the legendary Sunsword.  One of our party had the blade - an heirloom handed down over the generations.  All we needed was the hilt which was rumored to be in the Crypt of Sergei Von Zarovich.

Setting off into Castle Ravenloft and immediately under attack
Fighting our way through the Castle, we eventually came across two corridors.  Unsure of which was the correct way, we decided to explore both.

Left or right?
In any event, both corridors met up at the end before we found the Crypt.  Inside was the famed hilt and we made our way back out.

All roads lead to ... a crypt?

Final thoughts
This was one of the missions designed by WoTC and made available to download.  The mission itself is ridiculously easy as we didn't even come close to needing a healing surge which also meant that the big bad of the mission never came out.  Granted, I had great rolls as all of my attacks and quite a few of the enemies missed.  Even so, I suspect the mission was designed to be relatively easy.

Thursday, April 7, 2016

Lord of the Rings LCG - Conflict at the Carrock

While searching for Gollum in the Anduin valley, you recieve word that a group of Trolls have come to the Carrock.  As this area is under the watch of the Beornings, you seek out their leader, Grimbeorn the Old, and discover he has already set out in a rage. You follow, hoping to find him before he confronts the Trolls.

This quest starts off with deceptive simplicity as the focus of Mission 1B is simply to travel to the Carrock in order to find Grimbeorn.  The Carrock location card itself starts off in the questing area but you can't actually travel to it until you complete Mission 1B.  Once you do complete Mission 1B, by collecting 7 progress tokens, you automatically travel to the Carrock.

Thematically, this simply represents you travelling to The Carrock.  Easy enough right?

Well, not quite.  This wouldn't be LoTR LCG if the quest was that easy!  However, I'll save my specific comments on that for later!

You approach the Carrock, and find that the Trolls have been watching you from the top of the rocky river landmark. As you approach, the Trolls close in and attack!

The quest only has 2 missions so is relatively short in that sense (compared to many other quests I've played which often have 3 missions).  Mission 2B only requires 1 progress token to complete.  However, the mission cannot be completed if there are any Troll cards in play.  As you can probably guess from the mission intro, you actually get ambushed by four Trolls so in essence, Mission 2B revolves around you surviving that ambush and fighting off the four Trolls.

Which is no easy feat!  Even just one Troll in this game has been enough to give players nightmares and there are a ton of blog posts out there around how to defeat the Hill Troll in Journey Down the Anduin.  And here you find yourself facing off against four trolls at the same time - all of whom boost each others stats!

Assuming you manage to defeat the trolls, the Quest basically ends and you win.

Quest thoughts
I mentioned before that Mission 1B is deceptively simple.  My first time through, I had no idea of what was waiting for me so pushed through to Mission 2B quickly.  I promptly got my rear end handed to me by the four Trolls.

The key to winning this quest is to use the time during Mission 1B to get ready for the trolls.  Realistically, your deck is probably going to struggle to deal with four trolls unless you specifically prepared for it and the game helps you by providing Grimbeorn as an ally - provided you can find him.  And finding Grimbeorn in the Encounter Deck is actually the real main focus of Mission 1B.

Grimbeorn, in addition to his amazing stats, also has a massively useful ability in that he doesn't exhaust when defending against a troll.  This allows you to use him to defend against the trolls attack and then use him again, together with some of your other characters, to kill off the trolls one by one.

There are two ways to find Grimbeorn.  You can get lucky and draw him directly from the deck.  Alternatively, there are three Bee Pasture location cards in the deck which, if you can clear, allow you to pull Grimbeorn from the deck directly.  Even after you pull him from the deck, you still need to put 8 leadership tokens on him so you need a lot of leadership resource generation as well!  As you can see - getting Grimbeorn isn't easy but he is so good that he is totally worth the trouble.

All in all, this was a massively fun quest with some really nasty encounter cards which really force you to change your tactics (and hope for luck!) in order to win.

Thursday, March 10, 2016

Game Night! - 4 March 2016

Game Night!

Just 2 people this time so we started with one of our favourite 2 player games.

Battle Line
We actually wanted to start with Battle Line as my friend struggles to beat me at this game.  Granted, that makes me sound really horrible but hopefully, a little context will make things clearer!

I played the first game with an open hand and talked through my thought process as I played through the game.  Primarily, this was to let my friend see how I played the game so he could try and pick up some tips to try and beat me.  Unf, I don't think it helped him much as after winning that game, we played 2 more with closed hands (ie normally) and I promptly beat him twice.
:D

Aliens: This Time its War
After the despair of defeat, my friend wanted to revisit one of his favourites.  Primarily as he believes the Aliens player has the advantage in this game as he has managed to win using the Aliens several times.  The reality is that, while the game isn't perfectly balanced, it is balanced much better than my friend realises.  In case that statement isn't obvious - I won.  Twice.
:D

Star Realms
I don't actually have this game in a physical format but only have the app.  I recently introduced it to my friend and we took this opportunity for me to teach him the basic strategy to playing the game.

After introducing the concepts to him, I showed him a game against the AI.  After this - we naturally had a game one on one.  I naturally won as it was effectively his first game.  Either way, hopefully, he picked up enough of the basic strategy to get started and we can have a more challenging game at some point in the future.