After spending an eternity painting up GD, I'm now in a position to play the game!
I actually managed to get it to the table last night. I wasn't able to finish the game but did get enough playtime in to start getting more familiar with the rules! Had a lot of fun so it was a real shame that I didn't have enough time to finish.
This picture was taken at the start of the game as my agents arrived in the desert to check out reported alien activity. From those figures in the distance, this is now confirmed as ET activity!
The Meister games!
This is an occasional blog to post my thoughts and opinions on games and game related issues.
Sunday, November 27, 2016
Sunday, October 2, 2016
Game Night! - 30 September 2016
Game Night!
We had a group of 6 again so continue with our current zombie craze.
Zombie game
We went for one of the downloadable custom missions this time around. Basically, we had to go and find the key to the local weapon store before stocking up on weapons and escaping from the map. Things went fairly well but we did have an issue midway through when the one door out of the building got blocked off by an abomination.
Frantic searching, aided by a flashlight, did get us the molotov cocktail in time which allowed us to deal with it. Overall, we did well this mission as we had zero deaths!
Methinks its time to up the difficulty.
Get Bit!
We were late starting so it was fairly late by the time we finished up the zombie game. We did have time to get in one game though. We had an extra player for this last game so there were 7 of us. As you can imagine, absolute chaos reigned before the latecomer ended up winning.
We had a group of 6 again so continue with our current zombie craze.
Zombie game
We went for one of the downloadable custom missions this time around. Basically, we had to go and find the key to the local weapon store before stocking up on weapons and escaping from the map. Things went fairly well but we did have an issue midway through when the one door out of the building got blocked off by an abomination.
Frantic searching, aided by a flashlight, did get us the molotov cocktail in time which allowed us to deal with it. Overall, we did well this mission as we had zero deaths!
Methinks its time to up the difficulty.
Get Bit!
We were late starting so it was fairly late by the time we finished up the zombie game. We did have time to get in one game though. We had an extra player for this last game so there were 7 of us. As you can imagine, absolute chaos reigned before the latecomer ended up winning.
Sunday, September 18, 2016
Castle Ravenloft - The hunt for Strahd
After picking up the SunSword in my last quest, it was time. Time to hunt down Strahd and end his threat to Barovia once and for all!.
Anyone familiar with the game knows that things start slowly. Although things start slowly though, they can go south quickly if you roll badly.
Despite that, we managed to get things back on track quickly enough. At the end of the day, mooks aren't a real threat.
Speaking of real threats - Strahd is guarded by Klak, the Kobold Sorcerer.
Relatively speaking, Klak is one of the weaker bosses so we really lucked out in pulling him as the guard. It didn't take long to put him down.
Which left the Count himself. Time to go kick his undead booty back down the secret stairway!
Unfortunately, the dice had other ideas. With his AC of 19, our party had difficulty hitting him. In fact, my fighter never even managed to touch him despite 4 attempts to do so with his brute strike. The rest of my party didn't fare much better and it wasn't long before Strahd was able to saunter back to his secret lair with 3 additional vampires for his army.
Anyone familiar with the game knows that things start slowly. Although things start slowly though, they can go south quickly if you roll badly.
Despite that, we managed to get things back on track quickly enough. At the end of the day, mooks aren't a real threat.
Speaking of real threats - Strahd is guarded by Klak, the Kobold Sorcerer.
Relatively speaking, Klak is one of the weaker bosses so we really lucked out in pulling him as the guard. It didn't take long to put him down.
Which left the Count himself. Time to go kick his undead booty back down the secret stairway!
Unfortunately, the dice had other ideas. With his AC of 19, our party had difficulty hitting him. In fact, my fighter never even managed to touch him despite 4 attempts to do so with his brute strike. The rest of my party didn't fare much better and it wasn't long before Strahd was able to saunter back to his secret lair with 3 additional vampires for his army.
Sunday, September 11, 2016
Castle Ravenloft - Quest for the Sunsword
After numerous adventures in and around Castle Ravenloft, it was time to take care of the Count - once and for all. However, before doing so, we would need the legendary Sunsword. One of our party had the blade - an heirloom handed down over the generations. All we needed was the hilt which was rumored to be in the Crypt of Sergei Von Zarovich.
Fighting our way through the Castle, we eventually came across two corridors. Unsure of which was the correct way, we decided to explore both.
In any event, both corridors met up at the end before we found the Crypt. Inside was the famed hilt and we made our way back out.
Final thoughts
This was one of the missions designed by WoTC and made available to download. The mission itself is ridiculously easy as we didn't even come close to needing a healing surge which also meant that the big bad of the mission never came out. Granted, I had great rolls as all of my attacks and quite a few of the enemies missed. Even so, I suspect the mission was designed to be relatively easy.
Setting off into Castle Ravenloft and immediately under attack |
Left or right? |
All roads lead to ... a crypt? |
Final thoughts
This was one of the missions designed by WoTC and made available to download. The mission itself is ridiculously easy as we didn't even come close to needing a healing surge which also meant that the big bad of the mission never came out. Granted, I had great rolls as all of my attacks and quite a few of the enemies missed. Even so, I suspect the mission was designed to be relatively easy.
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